home *** CD-ROM | disk | FTP | other *** search
-
- Hangman Jr (Hebrew Edition)
-
- Copyright (c) 1993 Alston Software Labs
-
- Manual (Text)
-
-
-
- IMPORTANT: INSTALL using START.DOC FIRST!!!
-
-
- DESCRIPTION:
-
- Hangman Jr is a Hebrew spelling game for children ranging from 5 - 12
- years old. It features the ability to present a picture and a sound to
- give the child a hint rather than a sentence, which may be confusing,
- considering that this is a game designed to help them learn to read
- in a language that may not be native to them.
-
- Essentially, Hangman Jr presents a graphics image (which can range from
- a clip art picture to a photo of a relative) and the child can choose
- letters from the alphabet (presented at the top of the window) until the
- name of the image is correctly spelled. At this point the child is
- rewarded with a graphic and sound proclaiming that he or she is a good
- speller.
-
- Unlike conventional Hangman styled spelling games, there is no penalty
- for not getting a letter correct. Indeed, there is NO NEGATIVE
- REINFORCEMENT at all in this game, so there is no undue pressure for
- your child to "get it right." If the child chooses a "wrong" letter, for
- instance, it simply migrates over to the on-screen TrashCan and 'dumps'
- itself. As with conventional Hangman styled games, the letters already
- chosen are not usable, and the word is written on the screen so that the
- child can see it forming. To enhance the fun of the game, sounds are
- used to punctuate letter action: when the letter falls into the trashcan,
- for instance, the child will hear something being tossed into a metal
- trashcan.
-
- "Final" characters are supported. If a word ends in "nun," for instance,
- the child may choose the final "nun."
-
- We did not include underscores ( __ ) to the letters as we felt it would
- be confusing to younger children. We don't want to intimidate them in any
- way: learning should be a pleasurable experience. Having a number of
- underscores in larger words may intimidate some children.
-
- In short, Hangman Jr is a fun and educational game allowing children to
- associate words with accompanying pictures and sound, without pressure.
-
-
- FEATURES:
-
- The files used by Hangman Jr can be modified, added to, and otherwise
- easily manipulated by Mom & Dad. Hangman Jr files are denoted by a .HJH
- extension, and they are simply a list of words and associated pictures
- and sounds. HJH stands for Hangman Jr Hebrew. There's built-in file
- Creator / Editor for this purpose. The nice thing about this is that
- you are not limited in any way to the files we provide, or a limit of
- files at all. Hangman Jr can work with ANY number of data files. The only
- realistic limit you have is hard drive capacity.
-
- Each file, as it is OPENed by Hangman Jr, is randomised. If a child
- likes a particular subject, for instance, he or she is not presented
- with the list in the same order every time, even if the same file is
- OPENed time after time.
-
- The window was designed such that the child using it has a minimum of
- items on screen, which can be confusing. The NEXT button, for instance,
- will grab the next available word/picture immediately. The button with
- the picture of a speaker allows the child to hear the sound associated
- with the picture. This can range anywhere between the spoken word or
- a sound that is part of the subject matter. For instance, if you were
- to have a Animals data file with animal pictures, you could either
- record pronouncation of their Hebrew names OR you could plug in
- recordings of the sound this animal makes.
-
-
-
- OPERATION:
-
- The design of Hangman Jr tries to keep things as simple for Mom & Dad
- as for the intended 5 - 12 year old user. For instance, there are only
- 2 menu items: FILE and OPTIONS. The File menu allows you to edit, create,
- and otherwise manipulate data files. The OPTIONS menu allows you to access
- functions such as a keymap.
-
- Let's look at the FILE menu:
-
- NEW:
-
- This item allows you to create a NEW file from scratch. You will be
- asked to enter a filename, such as ANIMALS. You are then put into the
- EDIT window.
-
- OPEN:
-
- You will be presented with a standard windows FILEOPEN dialog box. You
- can choose the disk drive and the directory; the list of valid *.HJH
- files will appear in the left hand listbox. Click the name of choice
- and choose OK, or DOUBLECLICK the filename.
-
- This file will now be used by Hangman Jr. It may be up to 500 words
- long, but no more than that.
-
- EDIT:
-
- EDIT will allow you to edit an EXISTING FILE. Like the FILE OPEN
- description, choose the file you wish to edit. See the section titled
- "Editing HJH Files" for instructions on the EDIT window.
-
- ABOUT:
-
- Who we are, and how to contact us or our agents.
-
- EXIT:
-
- Quits the program.
-
-
- OPTIONS submenu:
-
- MANUAL / HELP: (F1 Key can access)
-
- Allows you to read this manual on-line (like if you're learning how to
- edit) or print it as you require. If you want it on-line, you can either
- place the MANUAL window in the background or minimize it to an ICON as
- you desire.
-
- ORDER ME!:
-
- Puts an order form on screen for you which you can print out.
-
- KEYMAP: (F2 key can access)
-
- The key map shows you the relationship of the letters on the standard
- English keyboard to their Hebrew equivalents. This Window can also be
- minimzed during operations like editing so that you can look up letters
- as you need them.
-
- LETTER SOUNDS: (F3 key to toggle)
-
- As the letters are clicked, "wrong" letters falling into the trashcan
- are enhanced with a trashcan sound. Correct letters make a SPLAT sound
- as they are shown on screen. By toggling this selection on and off you
- may enable or disable the sound effects. You may view this setting by
- clicking OPTIONS; as the menu drops down you will see a checkmark by
- this selection if enabled. Click or press F3 to toggle.
-
-
-
- EDITING HJH FILES:
-
- A Hangman Jr HJH file is essentially a list of words, pictures, and sounds.
- The editing function works with this list (or creates one) and provides
- a way to access pictures and sounds, which are associated with whatever
- word you type in. This word will be the one that the child will spell
- in normal 'play' operation.
-
- The editing window is kept as simple as possible. For instance, you do
- not need to type in all of those picture or sound file names -- each
- is listed in a separate box. All you do is click the box entry. As such,
- you'll find the right side of the editing window to be nothing more than
- lists. The top one is for the graphic presented on screen of the item
- that the child needs to spell. The PREVIEW button allows you to see it
- to make sure that the chosen file is the correct one. Also, to ease the
- confusion, we color coded this red. Note that the name of the file you
- chose will appear to the left of the list box.
-
- Down from there is the picture that gets presented once the child has
- correctly spelled the word. It works like the description above.
-
- Below this is the list for sounds. Click the list box entry, and just
- like in the other descriptions, the entry will be written to the left
- of the list box. Click the speaker button to hear the sound. This one
- is color coded green.
-
- ADDING / DELETING:
-
- You enter the name the child will spell in the ENTER WORDS HERE textbox.
- Note that you'll type the words in English and you'll see the
- equivalent Hebrew in the box just to the right. Click the ADD Button,
- and the spelling word will be ADDED to the DropDown list of words. To
- verify that a Word is associated with the correct graphic and sound
- files, choose the word from the Dropdown list. The associated filenames
- will appear in the area to the left of each box. You may also use the
- PREVIEW and SOUND buttons to see or hear the entries.
-
- Deleting a word is similar: click the DELETE button instead of the ADD
- button. The word shown in the top postion of the Dropdown list (i.e. the
- one in the box window) will be the one deleted.
-
- You can toggle the words in the listbox (to check spelling) from English
- lettering to Hebrew by clicking the EQUIV HEBREW box (to the right of the
- ENTER WORDS HERE box.)
-
- When you are done editing the list, press the SAVE button. You can cancel
- editing by pressing the CANCEL button.
-
- NOTES:
-
- Disclaimer:
-
- Hangman Jr is supplied as-is with no warranty whatsoever with
- regard to merchantability or fitness for purpose. Alston Software
- Labs assumes no responsibility for any consequences of use or misuse
- of this program.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-